


You get all of these characters by collecting data cards which you can purchase with in-game currency, collect for free by simply checking into the game throughout the day, or by using in-app purchases. Initially, it can be a little weird to see Chewbacca fighting alongside a Jawa and Mace Windu, but you just have to keep reminding yourself this isn’t a canon experience, it is instead a game based in the Star Wars universe on the canon of the Star Wars universe. In my experience, players can have Chewbacca roar to taunt enemies to focus fire on him (he’s tanky so it’s okay), a Jawa can deal a little bit of damage to all enemy characters at once with a bonus chance to disable robotic enemies, and Mace Windu can dish out a strong lightsaber attack that can remove buffs from a particular enemy character. Every character starts with one special ability and a basic attack, and Star Wars: Galaxy of Heroes wisely keeps characters’ special abilities relevant to the character using them. Players unlock characters which act like game pieces that each have their own special abilities, and all of which can be upgraded to utilize increased offensive and defensive capabilities. I suppose it isn’t too different than people playing chess with game pieces carved after historical figures. Instead of alien monsters, players get to control characters from the Star Wars universe, which is a bit odd when you think about people from the Star Wars universe playing a game about other people in the Star Wars universe …but just roll with it. It’s the chess-like game you saw R2-D2 and Chewbacca playing on the Falcon. The whole concept of the game is taken from the franchise’s fictional board game, Sabaak. The lack of originality is easily made up for by Galaxy of Heroes’s thematic approach.Īs I mentioned, everything in the game (which can pretty much be found in any other collection-heavy turn-based RPG) was painted over with a Star Wars theme.

But this is largely a case of previous games gradually presenting the players with a more streamlined experience to the point where current games can easily adapt to them. With that said, Star Wars: Galaxy of Heroes doesn’t try to be too different or unique, which obviously hurts the game’s creativity.
